Started a tutorial from Eat3d(hard surface techniques), learning about how to create details you can easily reuse in brush form.
Monday, June 10, 2013
Sunday, June 2, 2013
Cartoon characters
Sculpting is something that feels really natural to me. I worked a lot in maya before but it felt time to learn some more about sculpting cartoony characters in zbrush. So i started with Preston blair characters, recommended by a friend. How to visualize them in 3d was the big question. Here some progress so far,
the picture at the top is the most recent one, focused on constuction, rendering and adding a background
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